A Ubisoft developer has a bone to pick with achievements and trophies. Achievements were introduced to the gaming zeitgeist in 2005 with the release of the Xbox 360. They gave users points for beating the game, certain levels, and accomplishing various goals within the game. It’s really just bragging rights, but achievement hunting has become a big hobby for players over the years as some games have super easy achievements and some require the strongest wills to complete. PlayStation and Steam would add their own versions of achievements later on with PlayStation calling them trophies and awarding users a Platinum trophy if they got all of the other ones for a game.
Unpopular opinion : achievements/trophies have been bad for gaming. It narrows games down, it disrupts and diverts attention, and it eats resources that could have made the game better.