While the Sega Dreamcast didn’t sell particularly well, the video game console has a faithful fanbase thanks to games like Sonic Adventure and Sonic Adventure 2. More than two decades after their release, the two titles are considered a high bar for Sonic the Hedgehog’s 3D games, and no one is more aware of that than Morio Kishimoto. On Twitter, the Sonic Frontiers director revealed that he is thinking a lot about the way boosts work in Sonic 3D games, and how he can “challenge the level design without boosts” like in the Adventure games. He then went on to call the Adventure games “a legend.”
もちろん、ブーストの利点は理解しています。ブーストとスピンダッシュの共存も実験もするつもりですので、ご安心下さい。ただ、ADVシリーズのような、ブーストの無いレベルデザインに挑戦してみたい気持ちも私にはある、ということです。なんといっても、ADVシリーズはレジェンドなので😅