A new Outriders update is live on PC, PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X alongside patch notes that reveal everything developer People Can Fly has done with the update, which is a ton. While the update isn’t substantial from a content perspective, it does quite a bit. In fact, the patch notes are so big that they’ve been divided into traditional patch notes and patch notes for balance specifically.

Apocalypse Tier Leveling

  • Starting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.

Resources & Anomaly Extract

  • The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar’s Troves has been increased by 500%.
  • A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.
  • Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.

Crafting and Upgrading

  • Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.
  • Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level. This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set.

Apocalypse Gear Drop Rates

  • Starting at Apocalypse Tier 11, the “Increased chance for Apocalypse variant gear” has been increased for each Apocalypse Tier.

Expeditions

  • Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The “Loot Gained per X Time Investment” should now feel quite similar between Expeditions and Tarya Gratar.
  • Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.
  • Anomaly Extract farming should now also feel much more viable to do in Expeditions.

Devastator:

  • Fixed a bug that prevented the Devastators Pax nodes “Finishing Touch” and “Earthen Shell” from properly working after the player transitioned from a no-weapons-area.

Technomancer:

  • Fixed a bug that prevented Technomancers from activating the “Pain Launcher” skill if they were too close to covers or walls.
  • Fixed a bug that prevented Technomancers from cycling between camera sides when using the Tools of Destruction Minigun.
  • Fixed a bug that caused the stats screen of Technomancers to display abnormal results while the Tool of Destruction skill was active.

Trickster:

  • Fixed a bug that prevented the Tricksters “Hunt the Prey” skill from triggering if enemies were using cover.
  • Fixed a bug that caused Tricksters to lock up if they used “Hunt the Prey” on an enemy who died at the same time.
  • Fixed a bug that could cause Tricksters to get stuck in geometry on certain levels when using “Hunt the Prey”.
  • Fixed a bug that could cause the Tricksters “Twisted Round” skill to remain active indefinitely if player was staggered during the reload animation.
  • Fixed a bug that was causing the “Venator’s Knife” skill to deal inconsistent damage when used in combination with certain mods.
  • Fixed a bug that was caused the “Time Rift” mod “Weightlessness” to show in incorrect duration of 5 seconds in it’s tooltip. The correct value is 3 seconds, which is now correctly displayed.