A new Outriders update is live on PC, PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X alongside patch notes that reveal everything developer People Can Fly has done with the update, which is a ton. While the update isn’t substantial from a content perspective, it does quite a bit. In fact, the patch notes are so big that they’ve been divided into traditional patch notes and patch notes for balance specifically.
Apocalypse Tier Leveling
- Starting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.
Resources & Anomaly Extract
- The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar’s Troves has been increased by 500%.
- A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.
- Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.
Crafting and Upgrading
- Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.
- Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level. This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set.
Apocalypse Gear Drop Rates
- Starting at Apocalypse Tier 11, the “Increased chance for Apocalypse variant gear” has been increased for each Apocalypse Tier.
Expeditions
- Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The “Loot Gained per X Time Investment” should now feel quite similar between Expeditions and Tarya Gratar.
- Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.
- Anomaly Extract farming should now also feel much more viable to do in Expeditions.
Devastator:
- Fixed a bug that prevented the Devastators Pax nodes “Finishing Touch” and “Earthen Shell” from properly working after the player transitioned from a no-weapons-area.
Technomancer:
- Fixed a bug that prevented Technomancers from activating the “Pain Launcher” skill if they were too close to covers or walls.
- Fixed a bug that prevented Technomancers from cycling between camera sides when using the Tools of Destruction Minigun.
- Fixed a bug that caused the stats screen of Technomancers to display abnormal results while the Tool of Destruction skill was active.
Trickster:
- Fixed a bug that prevented the Tricksters “Hunt the Prey” skill from triggering if enemies were using cover.
- Fixed a bug that caused Tricksters to lock up if they used “Hunt the Prey” on an enemy who died at the same time.
- Fixed a bug that could cause Tricksters to get stuck in geometry on certain levels when using “Hunt the Prey”.
- Fixed a bug that could cause the Tricksters “Twisted Round” skill to remain active indefinitely if player was staggered during the reload animation.
- Fixed a bug that was causing the “Venator’s Knife” skill to deal inconsistent damage when used in combination with certain mods.
- Fixed a bug that was caused the “Time Rift” mod “Weightlessness” to show in incorrect duration of 5 seconds in it’s tooltip. The correct value is 3 seconds, which is now correctly displayed.