With Marvel’s Spider-Man Remastered now officially out on the PC platform, it’s time to start seeing the developers release updates to address various issues that have cropped up since the game’s launch on Steam. While some of those were worked in prior to the game’s PC release to fix bugs and improve performance, the first post-launch update has now landed on the PC platform as of this week. It addresses a few visual bugs as well as some ray-tracing issues that players may have been experiencing.
Ray-tracing is disabled when hardware or drivers are not compatible, or when the DirectX 12 Agility SDK is not functional. We have seen some reports of users that indicate this SDK is not working for them. We are investigating this issue.
This is a frame rate related bug that only occurs when well above 60 FPS. While we work on a fix, we have a workaround in place. Restart the latest checkpoint, go to the Graphics Menu, set the game to Exclusive Fullscreen and the Refresh Rate to 60Hz. You should now be able to progress. Afterwards you can switch back to your preferred settings.
Some players have reported being unable to take a photo of the Empire State Building, blocking progression. So far, we have only been able to reproduce this on Intel GPUs. Intel is investigating this issue.