Poor Halo Infinite can’t seem to catch a break as a rather significant problem is now reportedly plaguing those who enjoy the game’s multiplayer. Halo Infinite’s multiplayer received a lot of praise at launch because it came out several weeks ahead of schedule and it’s free for everyone, even if they don’t have an Xbox Game Pass subscription. It’s incredibly accessible, it’s really fun, and it’s extremely innovative for the FPS genre. With that said, that hasn’t stopped it from having a ton of issues. Many players have criticized the roll out of new content, namely pointing out how slow it is, and ridiculed how progression works in the game as it was and still is linked to a challenge system that makes unlocking items feel slow and sometimes not very fun.
After further inspection I found that an average match only uses about 11mb.However. After each match the main menu retrieves about 300mb of data from the CDN on PC and Xbox. Which after about 2 matches results in over 1GB of network traffic. It’s nuts.https://t.co/Gj4mDwjntR https://t.co/17H9eomjnK