Halo Infinite’s campaign DLC aspirations may have been nothing more than fantasy. Halo Infinite is one of the best exclusives that the Xbox Series X has seen to date and also one of the best Halo games since Bungie left the franchise behind. 343 Industries has had a lot of growing pains with this series, but Halo Infinite was where it began to really figure everything out. The campaign was great, the multiplayer was fun, but there were issues with the progression systems and how content was rolled out. Ultimately, that began to hurt the developer more and more in the long run. Sadly, Microsoft laid off thousands of employees earlier this week and 343 Industries was hit pretty hard. Among these layoffs, creative director Joseph Staten also departed the studio to go work at Xbox’s publishing division.

RE: Halo Infinite. Just boosting this for visibility from a little while ago. From what I’ve heard via multiple sources, Halo Infinite’s “campaign DLC” never existed beyond conversations. Focus has been entirely on live service. https://t.co/b1a9NozyYG

Statement from @jasonschreier. Credit to @OutThaacut for finding this.#HaloInfinite pic.twitter.com/E8TdhWpqnc