Bungie has today released a new update for Destiny 2 a little over a month before the release of the game’s next major expansion, Lightfall. In a general sense, Destiny 2 is somewhat in a holding pattern right now as fans wait for Lightfall to finally drop and bring about with it a ton of new content. And while that expansion’s release is getting closer every day, some new improvements to Destiny 2 are now arriving today.
Fixed an issue where Shadebinder Warlocks couldn’t shoot Stasis projectiles during their Super.
Legend difficulty now grants progression toward various Triumphs and Challenges.
Increased the cooldown of the Barricade ability while Citan’s Ramparts are equipped by 70%.
Increased the amount of damage players deal to a Citan’s Barricade by 25%.
Developer note: This change should decrease how often one sees a Citan’s Barricade in PvP, as well as add more opportunities for effective counterplay.
Happy farming.
This includes crafting support for the enhanced versions of these perks.
General
Increased damage and aim assist falloff start at 0 range by ~30%.
Reduced damage and aim assist falloff start at 100 range by ~10%.
Adaptive
Increased critical hit multiplier from 1.44 to 1.5.
Crit damage goes from 16.2 to 16.9.
Precision
Increased Forensic Nightmare’s zoom from 13 to 14.
General
Reduced aim assist falloff start at 100 range by ~10%.
Reduced damage falloff start at 100 range by ~5%.
Increased recoil by 20% on mouse and keyboard only
Lightweight
Reduced BXR-55 Battler zoom from 20 to 18.
General
Reduced the Season 18 aim assist falloff distance buff from 30% to 20%.
Increased damage and aim assist falloff start at 0 range by ~30%.
Reduced damage and aim assist falloff start at 100 range by ~10%.
Increased critical hit multiplier from 1.44 to 1.5.
Crit damage goes from 16.2 to 16.9.
Increased Forensic Nightmare’s zoom from 13 to 14.
Reduced aim assist falloff start at 100 range by ~10%.
Reduced damage falloff start at 100 range by ~5%.
Increased recoil by 20% on mouse and keyboard only
Reduced BXR-55 Battler zoom from 20 to 18.
Reduced the Season 18 aim assist falloff distance buff from 30% to 20%.
Aim Assist
Reduced all additional primary weapon auto-aim (bullet bend) penalties by ~60% at 0 AE (i.e., reduced penalty from 1.2 degrees to 0.5 degrees) for both mouse and keyboard as well as controller.
Increased the precision angle (how far off target you can be and still have auto-aim help you land a headshot instead of a body shot) by 50% at 100 AE.
Changed the curve to be exponential, so you’ll get more benefit at high AE for both mouse and keyboard and controller.
Removed all additional Primary weapon magnetism (reticle friction) penalties, and at 60 to 100 AE you get a magnetism bonus compared to pre-AE (0.5 degrees at 100 AE) for controller only.
Reduced accuracy penalty for all Primary weapons.
At 10 AE they’re now as accurate as if they had an Icarus Grip mod slotted before Season 17. (Previously they reached this level of accuracy at 30 AE.)
Approximate reduction in penalty:
Hand Cannon, Sidearm: 60%.
Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%.
Bow: 30%.
Sniper Rifles and Slug Shotguns
Reduced base airborne accuracy penalty by 50%.
Pellet Shotguns
Fully removed airborne accuracy penalty.
Airborne spread angle penalty is still present.
Reduced all additional primary weapon auto-aim (bullet bend) penalties by ~60% at 0 AE (i.e., reduced penalty from 1.2 degrees to 0.5 degrees) for both mouse and keyboard as well as controller.
Increased the precision angle (how far off target you can be and still have auto-aim help you land a headshot instead of a body shot) by 50% at 100 AE.
Changed the curve to be exponential, so you’ll get more benefit at high AE for both mouse and keyboard and controller.
Removed all additional Primary weapon magnetism (reticle friction) penalties, and at 60 to 100 AE you get a magnetism bonus compared to pre-AE (0.5 degrees at 100 AE) for controller only.
At 10 AE they’re now as accurate as if they had an Icarus Grip mod slotted before Season 17. (Previously they reached this level of accuracy at 30 AE.)
Approximate reduction in penalty:
Hand Cannon, Sidearm: 60%.
Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%.
Bow: 30%.
Changed the curve to be exponential, so you’ll get more benefit at high AE for both mouse and keyboard and controller.
Hand Cannon, Sidearm: 60%.
Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%.
Bow: 30%.
Reduced base airborne accuracy penalty by 50%.
Fully removed airborne accuracy penalty.
Airborne spread angle penalty is still present.
Reduced splash damage against players from waves by 35%.
Removed the damage penalty for 5 stacks of Cranial Spike.
Reduced hip fire and airborne aim assist cone angles by 25% on mouse and keyboard.
Reduced hip fire cone angle bonus scaling from 20% to 5%.
Reduced hip fire precision aim cone angle from 3 degrees to 0.8 degrees.
Reduced hip fire auto-aim falloff scalar from 1.5 to 1.1.
Towering Barricade base cooldown increased from 40s to 48s.
Rally Barricade base cooldown increased from 32s to 38s.
Thruster base cooldown increased from 30s to 36s.
Marksman’s Dodge base cooldown increased from 29s to 34s.
Gambler’s Dodge base cooldown increased from 38s to 46s.
Roaming Storm lightning strike damage reduced from 40 to 30.
Added a 0.24s delay on Roaming Storm creation after the primary grenade detonation.
Travel speed now begins at 1.5 meters/second and ramps up over 1.3s to a maximum speed of 3 meters/second.
It previously was a flat 3.5 meters/second at all times.
Tracking search range now increases in size over 2s after creation, rather than starting at full size.
It previously was a flat 3.5 meters/second at all times.
This update will be rolling out later today. Keep an eye out on @BungieHelp for when it’s live.
If you shaped one of these weapons and did not complete the objective for it, you can reshape the weapon with no changes (and thus no cost) to advance the objective.
Like the aforementioned Triumph, you can reshape Revision Zero with no changes to advance this objective.
Recipe now only requires one portion of the required Wellspring weapons’ pattern.
Additionally, the first daily drop of a Wellspring weapon will have Deepsight.
Once unlocked on a character, each class’s respective Exotic Glaive recipe will be available for purchase on the Evidence Board.
The requirements for reshaping a weapon with enhanced perks have been temporarily removed.
Reshaping any weapon will complete this objective, regardless of whether the weapon has been upgraded with enhanced perks or not.
Like the “Relic-Data” quest, the Enigma quest step has had the enhanced perks requirement temporarily removed.
Reshaping The Enigma will progress this step regardless of the existence of enhanced perks on the weapon.
Additionally, the first daily drop of a Wellspring weapon will have Deepsight.