Bungie has today released a new update for Destiny 2 a little over a month before the release of the game’s next major expansion, Lightfall. In a general sense, Destiny 2 is somewhat in a holding pattern right now as fans wait for Lightfall to finally drop and bring about with it a ton of new content. And while that expansion’s release is getting closer every day, some new improvements to Destiny 2 are now arriving today. 

  • Fixed an issue where Shadebinder Warlocks couldn’t shoot Stasis projectiles during their Super.

  • Legend difficulty now grants progression toward various Triumphs and Challenges.

  • Increased the cooldown of the Barricade ability while Citan’s Ramparts are equipped by 70%.

  • Increased the amount of damage players deal to a Citan’s Barricade by 25%.

  • Developer note: This change should decrease how often one sees a Citan’s Barricade in PvP, as well as add more opportunities for effective counterplay.

  • Happy farming.

  • This includes crafting support for the enhanced versions of these perks.

  • General

  • Increased damage and aim assist falloff start at 0 range by ~30%.

  • Reduced damage and aim assist falloff start at 100 range by ~10%.

  • Adaptive

  • Increased critical hit multiplier from 1.44 to 1.5.

  • Crit damage goes from 16.2 to 16.9.

  • Precision

  • Increased Forensic Nightmare’s zoom from 13 to 14.

  • General

  • Reduced aim assist falloff start at 100 range by ~10%.

  • Reduced damage falloff start at 100 range by ~5%.

  • Increased recoil by 20% on mouse and keyboard only

  • Lightweight

  • Reduced BXR-55 Battler zoom from 20 to 18.

  • General

  • Reduced the Season 18 aim assist falloff distance buff from 30% to 20%.

  • Increased damage and aim assist falloff start at 0 range by ~30%.

  • Reduced damage and aim assist falloff start at 100 range by ~10%.

  • Increased critical hit multiplier from 1.44 to 1.5.

  • Crit damage goes from 16.2 to 16.9.

  • Increased Forensic Nightmare’s zoom from 13 to 14.

  • Reduced aim assist falloff start at 100 range by ~10%.

  • Reduced damage falloff start at 100 range by ~5%.

  • Increased recoil by 20% on mouse and keyboard only

  • Reduced BXR-55 Battler zoom from 20 to 18.

  • Reduced the Season 18 aim assist falloff distance buff from 30% to 20%.

  • Aim Assist

  • Reduced all additional primary weapon auto-aim (bullet bend) penalties by ~60% at 0 AE (i.e., reduced penalty from 1.2 degrees to 0.5 degrees) for both mouse and keyboard as well as controller.

  • Increased the precision angle (how far off target you can be and still have auto-aim help you land a headshot instead of a body shot) by 50% at 100 AE.

  • Changed the curve to be exponential, so you’ll get more benefit at high AE for both mouse and keyboard and controller.

  • Removed all additional Primary weapon magnetism (reticle friction) penalties, and at 60 to 100 AE you get a magnetism bonus compared to pre-AE (0.5 degrees at 100 AE) for controller only.

  • Reduced accuracy penalty for all Primary weapons.

  • At 10 AE they’re now as accurate as if they had an Icarus Grip mod slotted before Season 17. (Previously they reached this level of accuracy at 30 AE.)

  • Approximate reduction in penalty:

  • Hand Cannon, Sidearm: 60%.

  • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%.

  • Bow: 30%.

  • Sniper Rifles and Slug Shotguns

  • Reduced base airborne accuracy penalty by 50%.

  • Pellet Shotguns

  • Fully removed airborne accuracy penalty.

  • Airborne spread angle penalty is still present.

  • Reduced all additional primary weapon auto-aim (bullet bend) penalties by ~60% at 0 AE (i.e., reduced penalty from 1.2 degrees to 0.5 degrees) for both mouse and keyboard as well as controller.

  • Increased the precision angle (how far off target you can be and still have auto-aim help you land a headshot instead of a body shot) by 50% at 100 AE.

  • Changed the curve to be exponential, so you’ll get more benefit at high AE for both mouse and keyboard and controller.

  • Removed all additional Primary weapon magnetism (reticle friction) penalties, and at 60 to 100 AE you get a magnetism bonus compared to pre-AE (0.5 degrees at 100 AE) for controller only.

  • At 10 AE they’re now as accurate as if they had an Icarus Grip mod slotted before Season 17. (Previously they reached this level of accuracy at 30 AE.)

  • Approximate reduction in penalty:

  • Hand Cannon, Sidearm: 60%.

  • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%.

  • Bow: 30%.

  • Changed the curve to be exponential, so you’ll get more benefit at high AE for both mouse and keyboard and controller.

  • Hand Cannon, Sidearm: 60%.

  • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%.

  • Bow: 30%.

  • Reduced base airborne accuracy penalty by 50%.

  • Fully removed airborne accuracy penalty.

  • Airborne spread angle penalty is still present.

  • Reduced splash damage against players from waves by 35%.

  • Removed the damage penalty for 5 stacks of Cranial Spike.

  • Reduced hip fire and airborne aim assist cone angles by 25% on mouse and keyboard.

  • Reduced hip fire cone angle bonus scaling from 20% to 5%.

  • Reduced hip fire precision aim cone angle from 3 degrees to 0.8 degrees.

  • Reduced hip fire auto-aim falloff scalar from 1.5 to 1.1.

  • Towering Barricade base cooldown increased from 40s to 48s.

  • Rally Barricade base cooldown increased from 32s to 38s.

  • Thruster base cooldown increased from 30s to 36s.

  • Marksman’s Dodge base cooldown increased from 29s to 34s.

  • Gambler’s Dodge base cooldown increased from 38s to 46s.

  • Roaming Storm lightning strike damage reduced from 40 to 30.

  • Added a 0.24s delay on Roaming Storm creation after the primary grenade detonation.

  • Travel speed now begins at 1.5 meters/second and ramps up over 1.3s to a maximum speed of 3 meters/second.

  • It previously was a flat 3.5 meters/second at all times.

  • Tracking search range now increases in size over 2s after creation, rather than starting at full size.

  • It previously was a flat 3.5 meters/second at all times.

  • This update will be rolling out later today. Keep an eye out on @BungieHelp for when it’s live.

  • If you shaped one of these weapons and did not complete the objective for it, you can reshape the weapon with no changes (and thus no cost) to advance the objective.

  • Like the aforementioned Triumph, you can reshape Revision Zero with no changes to advance this objective.

  • Recipe now only requires one portion of the required Wellspring weapons’ pattern.

  • Additionally, the first daily drop of a Wellspring weapon will have Deepsight.

  • Once unlocked on a character, each class’s respective Exotic Glaive recipe will be available for purchase on the Evidence Board.

  • The requirements for reshaping a weapon with enhanced perks have been temporarily removed.

  • Reshaping any weapon will complete this objective, regardless of whether the weapon has been upgraded with enhanced perks or not.

  • Like the “Relic-Data” quest, the Enigma quest step has had the enhanced perks requirement temporarily removed.

  • Reshaping The Enigma will progress this step regardless of the existence of enhanced perks on the weapon.

  • Additionally, the first daily drop of a Wellspring weapon will have Deepsight.