A new Dead by Daylight update has been released alongside patch notes that reveal and detail everything developer has changed with the game. And as you can see via these patch notes, the DBD update is absolutely massive. In fact, these may be the biggest patch notes all year for the game. Of course, there’s a variety of inconsequential fixes and changes mentioned by the patch notes, but there are also some self-described “major changes.”

  • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)

  • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)

  • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)

  • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds

  • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action

  • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate.

  • Added a new section and description to the Game Manual

  • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate.

  • Removed Bloodpoint bonus

  • Added: Corrupt Intervention deactivates when any Survivor enters the dying state.

  • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state.

  • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk.

  • Now triggers when a Survivor loses a health state by any means (was just basic attacks)

  • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)

  • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)

  • Added: Once the Hex’s effect is revealed to the Survivors, its Hex Totem’s aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.

  • Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.

  • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed.

  • Removed the cooldown

  • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk.

  • Added: Any time a Survivor’s aura is shown for a period of time, its duration is increased by 2 seconds.

  • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match.

  • Reworked – This perk is now Scourge Hook: Monstrous Shrine

  • Scourge Hooks

  • grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks. T

  • Changed regression to be 20% of current progress (was 25% of total)

  • Note: This is calculated after the new baseline regression when kicking a generator.

  • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)

  • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression

  • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)

  • Increased maximum penalty to 18/20/22% (was 16/18/20%)

  • Added: This effect can only be triggered once on each generator.

  • Reworked to account for the baseline version of the effect

  • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds.

  • Increased healing speed bonus to 30/40/50% (was 11/22/33%)

  • Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%)

  • Increased chance to avoid alerting crows to 100% (was 80/90/100%)

  • Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed.

  • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura’s duration expires, Dark Sense deactivates.

  • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated.

  • Removed the dash / dodge element of the perk.

  • Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds

  • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit

  • Added: The perk and its effects are disabled if the exit gates are powered.

  • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)

  • Stun duration is now 3s down from 5s

  • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu.

  • Reduced the starting tokens to 3 (was 4)

  • Removed stipulation preventing the perk from activating when in a Killer Trap

  • Added: Regain a token for each 30 seconds spent inside the Killer’s Terror Radius. Distortion may not have more than 3 tokens.

  • Added: Audio cue when a token is used

  • Removed time limit.

  • Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters)

  • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)

  • Added: Does not function while Exhausted. Does not inflict Exhausted.

  • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)

  • Added: Your scratch marks are spaced inconsistently.

  • Added: For each 1 second spent healing another Survivor, increase Lucky Break’s duration by 1 second. Lucky Break’s duration cannot increase beyond its starting value.

  • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)

  • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds.

  • Added: Once you are unhooked or escape from the hook,Off the Record activates for 60/70/80seconds.

  • Added: Gain the Endurance status effect.

  • Added: Off The Record is disabled when the exit gates are powered.

  • Increased repair speed buff to 6/7/8% (was 4/5/6%)

  • Added: This bonus is doubled if you cleanse an Hex totem.

  • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured

  • Scourge Hooks now have a yellow aura when a Survivor is being carried.

  • Reduced the self heal speed to 25/30/35% (was 50%)

  • Removed Med-Kit efficiency bonus

  • Added: When you’re the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch.

  • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill’s icon indicates the strength of the Killer’s Terror Radius.

  • Added: Grunts of pain while in the dying state have their volume reduced by 75%.

  • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk’s secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk’s secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.

  • +1 level for 70-119 Perks

  • +2 levels for 120-169 Perks

  • +3 levels for 170-219 Perks

  • +4 levels for 220-269 Perks

  • +5 levels for 270-319 Perks

  • +6 levels for 320+ Perks

  • Can be toggled on / off in the Options menu

  • Tier 1 – 2,000 Iridescent Shards

  • Tier 2 – 4,000 Iridescent Shards

  • Tier 3 – 6,000 Iridescent Shards

  • Tier 1 via Prestige – 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3

  • Tier 2 via Prestige – 2,000 Iridescent Shards for Tier 3

  • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3)

  • Note: Players can also expect queues with a large Incentive bonus to have faster queue times!

  • Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms.

  • Dev Note: We received a lot of feedback on the PTB about the grind not being reduced enough when only focusing on a few characters, especially in relation to the cost of the Prestige node on the bloodweb. In response, we have reduced the BP cost of the Prestige node as well as raising various BP caps to allow for more BP to be earned, stocked up, and spent. We’ve additionally adjusted the transition rules for the Prestige system in such a way that players who reached Prestige 3 in the old system will immediately be Prestige 9 and thus unlock all associated perks, cosmetics, and charms immediately for the character.

  • Dev Note: On the PTB we saw many instances where Survivors were able to queue up several instances of Endurance one after the other, and being able to tank far too many additional hits. Changing Endurance to not trigger when a player has Deep Wounds will prevent this from being as effective, as Survivors will now need to mend the Deep Wound in order to benefit from Endurance a second time. Off The Record was also proving to be too strong during the end game, since there are no required Conspicuous Actions at that point, and will now disable once the gates have been powered.